PPJ Week 6
Ricardo Yanofsky, Week 6 Journal
My primary task this week was to create the greybox for the store. I finished it in time for it to be implemented for the playtest build, but not early enough so that we could make adjustments to it, and the implementation was not entirely as I had planned. (6hrs)
I created 11 unique objects of various detail and complexity to be put into the store. We are planning on having a lot of unique objects, so 11 in one week is a pretty good number, once the bigger assets are out of the way I can do even more. None of them are textured, but most of them are fine with colored faces. The textures will come once we have a solid art style. (6 hrs)
Additionally I created an ice cube melting animation that can be applied to any object. I intend it to be used in the frozen food section, and they will melt as soon as they leave the igloo. They will be worth more or less if they are checked out frozen. I had some issues exporting it as an fbx, but eventually it worked, but the poly count is much higher because of blend shapes.
(4 hrs)
Total Hours for the week: 14