Tj Heiney Week 8 PPJ
This week was a mixed bag of tasks due to the evolving nature of the project in the alpha stage. The game grew expontentially this week. More items and more details were added to the world that really flesh it out.
Content with hours
My first task this week was working with Joe to come up with a draft of for our final video. It was a challenge to come up with a video that shows the game in a limited teaser format. The early prep work included scheduling time on the motion base, figuring out the logistics of camera, and early storyboarding. We have a lot of information and just need to confirm with Professor Llyod some of the details.

(1 hour)
My next task was finishing the Blue Light special feature that I started last week. I had some trouble with Unity and wasn't able to finish the feature the week it was due. I revisited this once I was more clear on Unity and the feature itself.
(3 hours)
I spent a lot of time testing the game. I went to a local store where there was an event going on and did a few demos and got some people to test out the game. Some even finished the survey (although not many).
(2 hours)
I started fixing some of our posters. We decided that we didn't want text on them to distract players. I hope to finish this as soon as I get the photoshop files for the remaining posters.
(30 mins)
Total Hourse for the week: 6 hours 30 mins